Graydle Alligator
WATER 3

Graydle Alligator

  • Archetype:
  • Graydle

  • ATK:
  • 500

  • DEF:
  • 1500

  • View:
  • 3385




If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 60
Deck 61

Graydle Alligator — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Graydle Alligator's value is a conditional control steal: after it is destroyed by battle or Spell effect from the Monster Zone, it can equip to an opponent's face-up monster and take control of it until it leaves the field. That is a real swing when it triggers, so the card earns its points on effect_interaction and a moderate accessibility from 75 sampled decks running it at 2.5 copies on average. The Level 3 500 ATK body and the 1500 DEF are not scored; material utility stays modest because there is no evidence of its use as material. No combo data was supplied, so the combo and resilience scores stay near the middle.

Axis scores

Axis Score Evidence
Accessibility 65 Runs in 75 of 75 sampled decks at 2.52 copies average, but the card needs its own destruction in the Monster Zone to activate (verified text; deck count observed).
Combo & Conversion 50 No combo boards recorded; the steal converts an opposing monster into a board swing, but the path to it is unmeasured (inferred).
Resource Economy 45 The steal is a one-for-one swing of board presence with no draw or refuel on the card itself (verified text; inferred).
Effect & Interaction 65 Stealing a face-up opponent monster is strong interaction when it triggers, but it needs a destroyed-by-battle or Spell-effect setup and a target present (verified text; inferred).
Material Utility 40 A Level 3 Water Aqua body; no combo or deck evidence of it being used as material, and the body is blanked after the steal is not a clear advantage (inferred).
Resilience & Flexibility 45 Graveyard-trigger effect gives some resistance to on-field negation, but the condition is narrow and cannot be used from the hand (verified text; inferred).
Deck-Building Efficiency 70 Low-cost to run: 75 decks spread across 20 archetypes at under three copies each, with no garnet or lock restriction in the text (observed; verified text).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Steals a face-up opposing monster when its destruction condition is met, a real board swing
  • Runs in 75 of 75 sampled decks across 20 archetypes at about 2.5 copies, so it is consistently playable
  • Low deckbuilding cost: no garnet or self-lock restriction in the text

Weaknesses

  • Only activates after the card is destroyed in the Monster Zone by battle or Spell effect, so it cannot be used proactively
  • Requires a face-up opponent monster as the equip target
  • Control is lost as soon as the card leaves the field, so the steal is fragile

Counters / choke points

  • Opponent's removal or negation that stops the equipped monster being destroyed or controlled (inferred)
  • Hand traps or negations that prevent the card being destroyed in the Monster Zone (inferred)

Best use

Removal/steal after its own destruction. Decks: Graydle. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: destroyed in Monster Zone by battle or Spell effect and sent to GY enables equip and control steal; Level 3 WATER Aqua, 500 ATK / 1500 DEF, Effect Monster; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 75 of 75 sampled decks at 2.52 copies average; Top partners include Graydle Eagle (96%) and Graydle Cobra (94.7%); Gameplay types 7 (73.3%), 4 (17.3%), 6 (9.3%)
  • Inferred: Steal is a strong interaction when triggered but conditional on setup; Material utility is modest with no material evidence; Counter routes are inferred from the condition, not measured
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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